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Was why i kept to 1440p, was a good midpoint in memory usage and keeping everything on ultra on this setup Oblivion on the pc, a gamefaqs message board topic titled memory leak fix?. Still cant figure out if theres a specific setting that causes a mem leak faster or if its just bethesdas spaghetti code with unoptimised engine.
What about that memory leak crash For the elder scrolls iv While oblivion remastered has been hitting us in the nostalgic feels, a deep dive into its xbox series x|s performance seemingly reveals a serious memory leak.
Trying to figure out source of crashes (memory leak?) i've gone through my mod list, cleaned everything with tesedit, dropped a few clunky mods (plus a few official dlcs i don't intend to use), and reinstalled at least once, and i'm still seeing crashing.
Shader cache optimization — activates unreal's shader pipeline cache to batch and reuse compiled shaders, reducing hitching and long load stalls Why you need it unreal engine 5 defaults to unbounded texture and buffer allocations that can easily exceed 6 gb of vram—especially on amd cards, which are more sensitive to dx12 memory leaks. Also (probably related) the title screen is extremely stuttery Digital foundry found out that the longer oblivion remastered is running on consoles, the worse its performance gets
They attributed this bug to a memory leak There is definitely a memory leak, my game crashes all the time when i pause the game to go for a smoke or the bathroom or something, or randomly during a level transition, usually after an hour or 2 of playtime. I went through the prologue and as soon as i wanted to get out of the sewers the game crashed with video memory full Is there any known graphics memory leak there
(would be a first timer for me if my graphics card would be too weak for default settings on any game)
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